
Exporter standalone: Fixed a race condition where if several dozen nvtt_export instances were started at the same time, they could mistake each other for the installer and refuse to launch.Exporter standalone: Fixed a bug where atlas and cubemap settings would be ignored when reading a command line or preset.Exporter: Fixed a bug where -mip-filter-width would always be written to settings, even when Override Filter Width was unchecked.Exporter: Invalid -serialized-effects-v1 strings no longer cause crashes.Exporter: The NVIDIA DDS Read Properties window can now be closed.Exporter: Volume textures now have the DDSCAPS2_VOLUME flag set.Exporter: Normal textures now have the DDPF_NORMAL flag set.Exporter: Fixed a bug where image processing would fail or stall on GPUs with compute capability less than 5.0.Exporter: Fixed a crash when reading bitmasked DDS files with dwRGBBitCount set to 0 or with subresources between 1 and 7 bytes long.Exporter: Improved DDS reader support for uncommon modes such as D3DFMT_CxV8U8 and DDPF_BUMPDUDV.Exporter: The DDS reader can now successfully read some images where DDS_MIPMAPCOUNT is missing from dwFlags.This fixes a bug where paths with non-ANSI characters would fail to open and print mojibake error messages. Exporter: File paths are now stored using Unicode instead of ANSI characters.Exporter: Improved power usage by reducing window draw frequency when idle.Exporter: Added read and write support for the RXGB BC3 normal map format.Exporter: Added the Edge Pad (Solidify) effect, which smoothly fills transparent areas of images.Retargeted CUDA dependency to version 11.8.NVTT: Renamed nvbatchcompress.exe to nvbatchcompress.bat nvbatchcompress' functionality has been merged into nvcompress.NVTT: Added -max-mip-count, -nim-mip-size, and -no-mip-gamma-correct options to nvcompress.NVTT: Improved nvcompress' performance on images over 6.25 megapixels.BC7, ASTC: Fixes a bug where images marked opaque would use a transparent compressor, and images marked transparent would use an opaque compressor.



This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats.

The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology.
